﻿//using MGF.Math;
//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//using static MGF.Physics.Quadtree;

//public abstract class Collider2DBase : MonoBehaviour
//{
//    public bool EnableCheck = true;
//    public bool IsStatic = true;
    

//    public abstract bool Check(Collider2DBase obj);
//    public abstract Fix64Vector2 GetPos();

//    internal abstract Fix64 GetHalfHeight();

//    internal abstract Fix64 GetHalfWidth();

//}
